About me
My name is Gregor de Weger, I am a game design/development student at IGAD (Breda University of Applied Sciences). I started making games in 2015 as a hobby and I plan to make this my profession after finishing my bachelor.
I have familiarised myself with roles such as: Game designer, Level designer, Lead designer and producer. During academic projects I focussed more on leading roles to learn about multi-disciplinairy work, production and development whilst still working on my design skills. I specialise in the roles of game designer and level designer.
I am looking for an internship starting September 2020.

Skills
Game design
During my studies at IGAD, I became profficient within different game design roles in a wide variety of projects. I have designed different types of games, from boss fights to action puzzle games. Using this experience, I can fit within every project and add value to the team as a game designer.
Project management
I was involved into management in all my projects during my academic time. Getting a good grasp on how to manage a team, plan for and with a team but most importantly review and assess how we can improve the team.
Level design
Level design is a role I specialise in as well. Much like game design I spent a lot of time during my studies on level design. I made levels for arena shooters, 90s FPS genre and action puzzle games.
Agile Development
I have gained experience with Scrum, Kanban, Lean, Waterfall and LeSS during my years at IGAD. I gained this experience as a producer, scrum master and as part of the team, this makes me experienced of both sides of these methodologies and able to adjust to different methodologies with ease. I am also adjusted to a variety of development tools which can be seen below.
Pitching
I have pitched many products and projects during my academic years. From elevator pitching to full product showcases I have experience in both. Besides presenting I am profficient in creating these presentations.
Source control
As the tools bellow show, I am accustomed to the use of different source control programs. I started using these in 2017.
Programming
I can read advanced code and program beginner level code in a couple programming languages: C#, C++, html, css and php.
Modeling
I am able to create basic models and adjust more advanced models in autodesk maya and blender.
Languages
English - Proficient
Dutch - Native
German - Intermediate
Tools
Game engines
Project management tools
Unreal Engine
2016 - Present

Unity
2015 - Present

Atlassian JIRA
2018 - Present

Trello
2015 - Present

Audio software
Creative Cloud
Audacity
2016 - Present

FL Studio
2014 - Present

Photoshop
2018 - Present

XD
2019 - Present

Modeling software
Code editors
Autodesk Maya
2018 - Present
Blender
2017 - Present
Visual studio
2014 - Present
PHP storm
2016 - Present
Version control
Documentation tools
Perforce
2017 - Present

Helix Swarm
2017 - Present

MS Office
2012 - Present

Google Suite
2015 - Present
