Contact & CV

About me:

I’m a Level Designer from the Netherlands, currently working at Massive Entertainment, a Ubisoft Studio, on Star Wars Outlaws.

With over 8 years of experience in game development and 3+ years in the AAA industry. I specialize in creating engaging, immersive and innovative levels that push the boundaries of interactive design.

I’m passionate about innovative-level design, scripting, and collaborative game development. I enjoy using new tools, various engines and most of all challenge.

I graduated Cum Laude with a Bachelor of Science in Game Design from Breda University, where I honed both my technical and creative skills in a project-based environment.

As a creative, team-oriented, and organized designer, I’m always looking for opportunities to leverage my expertise in developing ambitious projects and contributing to the success of a dynamic team.