Contact & CV
About me:
I’m a Senior Level Designer from the Netherlands, based in Sweden, with over a decade of experience in game development, including 5+ years in AAA.
I currently work at Massive Entertainment, a Ubisoft studio, on The Division 3.
I’m at my best when collaborating across disciplines, tackling complex design challenges, and turning ambitious ideas into memorable player experiences. I’m naturally curious and always eager to learn from other disciplines while contributing my own expertise.
I graduated Cum Laude with a BSc in Game Design from Breda University of Applied Sciences, where I developed a strong foundation across both the creative and technical sides of game development. My journey has also taken me through the Belgian indie scene before moving to Malmö, Sweden, where I further specialised in Level Design.
As a creative, organised, and team-oriented designer, I’m driven by the challenge of making better games, stronger teams, and more ambitious projects. I’m always looking for opportunities to grow, experiment, and create experiences that players remember.
I aspire to keep making spaces players want to explore, master, and remember.