Black Legend
A dark, immersive turn-based strategy RPG. Learn the art of 17th-century alchemy to free a doomed city from a bloodthirsty cult led by the great alchemist Mephisto.
Engine: Unreal Engine 4
Release date: 25th of March 2021
Genre: Turn-based Strategy, RPG,
Content and contributions:
- Improve level encounters by rebalancing them and generating more variety in the gameplay.
- Remove friction in the in-world navigation.
- QA test and give design feedback to further polish the product.
- Support and help design for a multi-disciplinary team with their post-launch updates leading to a significant increase in positive reviews.
- Set up playtests and feedback-gathering processes for active community members to test upcoming patches.



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Supported a team with post launch updates
Responsibilities involved were:
- Deep analysis of the project, community feedback and game data to identify frictions
- Manage dependencies like localisation, and production time of the feature.
- Once established, plan out patches.
- Feature contributions I brought to the product:
- Reduction of friction in world navigation by using lighting, reduction in repetitive asset usage, and signpost feature.
- Rebalancing of all combat encounters to introduce more variety in encounters, using difficulty matrixes.
- Improvements to game onboarding, such as additional UI explaining all features, such as the guide and first player encounters.
- Help develop the mega map and minimap feature.
- QA testing boss fights and re-design Adriaans’ fight.
- Set up playtests with community members to gather feedback and validate that the changes will have the desired impact.