Gangstars

A fresh approach to turn-based strategy, where missions are framed like heists, each with distinct objectives that keep you on your toes. Your team will be empowered by a score-like system where continuous action drives up your team’s performance with rewards.

Combat unfolds in multiple phases, adding depth and strategy to every encounter. You’ll control a diverse cast of unique characters, each with traits and abilities that influence your team’s management and the outcome of battles. Set against the vibrant backdrop of 1980s Miami, the game pulses with the energy of neon lights and high-stakes action.

To make every moment count, there’s an enhanced risk-reward system, featuring one-time-use perks that give your team a powerful edge as you prepare for the next intense combat sequence.

Engine: Unreal Engine 5

Release date: Cancelled project

Genre: Tactical RPG, Strategy, 4x

 
 

Content and contributions:

  • Responsible for onboarding levels and Chapter 1 level content. From prototype to Alpha level quality.
  • Delivered the vertical slice level including all technical level ingredients such as spawn closets, extraction points and team boosts.
  • Provide whitebox modular kits that can be used in the preset environments.
  • Designed the main game loop through iterative testing.
  • Created functional in-game UI mockups.
  • Setup the feature and asset request pipelines for content creation.
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